Neural Execution & Utility System

WAR BRIEFING

Legitimate Business vs PT-Slinkys — Ranked War #38962
Termed War + Chain • 22:00 TCT Start

The Deal

Termed war against PT-Slinkys. LB scores 15,000 respect on their members while running a chain. The outcome is negotiated — the scoreboard is just a receipt.

Chain begins at 22:00 TCT. War hits and chain hits both count toward the chain. Your job is to hit your war target and keep the chain alive.

Payout Structure

Two pools. Two different scoring systems. War is capped and even. Chain is competitive and open.

40%
War Score
Capped — hit your target for full credit
60%
Chain Score
Competitive — more effort = more pay

The war pool is split equally among everyone who hits their target. Going over your target does not earn you more from the war pool — it only risks overshooting the faction’s 15,000 goal. The chain pool rewards volume: hits, respect, and chain watches.

Your War Target

170 respect
Score 170 on PT-Slinkys targets for full war credit — anything beyond is capped

88 members × 170 = 14,960. Buffer of 40 respect gives us room without overshooting. If you land between 160–179, you’re in the sweet spot. Going significantly over your number hurts the faction — we learned this the hard way.

⚠ This cap may be lifted after 24 hours. Watch faction comms — leadership will announce if and when the cap comes off. Until you see that message, 170 is your ceiling.

Chain Pool Breakdown

The 60% chain pool is scored competitively across three sub-categories:

43.75%
Chain Hits
43.75%
Chain Respect
12.5%
Chain Watch

Chain hits and chain respect reward volume. Chain watch rewards the members who kept the chain alive during off-hours. This is where you make real money — the chain pool is uncapped.

Do This

You don’t have to hit war targets first. Two strategies work here: jump into the chain early on any target and save your war hits for later when more Slinkys are offline (better selection, better respect per hit), or hit your 170 war target early to get it out of the way and then chain freely. A mix of both across the roster is optimal — pick whichever fits your schedule.
Hit your 170 respect on war targets. Once you’re in the 160–179 range, stop hitting war targets. You’re done with that part.
Keep chaining after you hit your war target. Switch to outside (non-war) targets to keep the chain alive. This is where the 60% chain pool pays you. The chain has no cap.
Leave, don’t hospitalize. Always leave war targets after attacking. Shorter hospital = faster cycling = more hits for everyone. Never mug (negative respect modifier).
Watch the chain timer. If the chain is under 2 minutes, hit ANY target. Chain preservation is more important than target selection.

Don’t Do This

Don’t overshoot your war target. If you blow past 170 by a wide margin, you’re eating into other members’ targets AND risking the faction overshooting 15,000. The war pool is capped — going over doesn’t earn you more, it just causes problems.
Don’t assist on war targets. An assist on a war target burns that target for 25% respect — that’s destructive to the war objective. Solo your war hits.
Don’t mug. Mugging applies a negative respect modifier. Always take the full hit.

Know This

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War hits count in both scores — a hit on a Slinkys member earns war respect AND chain credit simultaneously.
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Bonus chain hits (10, 25, 50, 100, 250, 500…) = 1 hit + 0 respect for scoring. An honor, not a payday. Use them on war targets if you’re still short of 170.
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Bonus hits from 500 onward are assigned by leadership — do not take a bonus hit unless you are told to. Watch faction chat when a bonus is approaching.
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Chain starts at 22:00 TCT. Being online at the start and waiting to get your hits in later are both viable. A mix across the roster is what keeps the chain healthy around the clock.
"The math is open. The books are open. Let's get to work." — NEXUS v2.4