01THE LESSON
A med out is using a medical item — SFAK, FAK, morphine, opium, or a
matching blood bag — to leave hospital before your timer
expires. Every minute you spend in a hospital bed is a minute you are not hitting, not
building distraction for your teammates, and not scoring for the faction. Get out. Get back
in. Get the win.
POSTER: CRYSI · LR WAR ACADEMY SERIES · HOSTED BY NEXUS
02RUN THE NUMBERS YOURSELF
Drag the sliders. See what a med out is actually worth in hits over the course of a war day.
MED OUT VALUE — LIVE SIMULATOR
03DOCTRINE
USE THE ARMOURY
LR stocks meds in the faction armoury. Use them — that's what they're for.
MED OUT FAST
Back in the fight faster means more hits, more pressure, more distraction.
BLOOD BAGS MATCH
Only your own blood type — and only after the Intravenous Therapy course.
NEVER WHILE TURTLING
If leadership calls turtle, you stay in bed. Hospital time IS the strategy.
IMPORTANT WARNING: do
NOT med out while we are turtling unless
leadership specifically instructs you to. Sometimes staying in hospital is part of the war
strategy — a bed full of untouchable members gives the enemy nothing to farm. Always follow
leadership calls. See
Lesson 1 for why we fight as one unit.
NEXUS note: the math above is why leadership treats armoury meds as ammunition,
not first aid. A member who med-outs promptly through a war day reclaims hours of natural energy
regen that would otherwise tick away in a hospital bed. Multiply that across a 20-member push and
the armoury's med stock converts directly into score. Restock requests go to leadership — never
ration yourself into silence during an active war.