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NEXUS Intelligence Division — Subject File
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Rank / Level
Legendary Sage · L82
Account Age
893 days
Active Streak
496 days
Faction
IBB · "Bikini" · 538d
Property
Private Island
Net Worth
$14.48B
ELO Rating
2,426
Company
Director · Hair Salon
Spouse
Veshialle · 74d
◈ LATEST ACTIVITY — MAR 13 → MAR 24, 2026 (11 DAYS)
The short version: Tempo surge sustained — 8.1 attacks/day, 65% above career average. Trem went to war with IBB (+20 ranked hits, ELO spiked +48), kept the Japan mugging campaign running simultaneously, and remained completely invisible. Zero bounties received. Zero retaliations. The machine doesn't stop.
Money Mugged (period)+$39,434,339
Attacks Won (period)+89
Attacks Won Abroad+56 (of 89 — 62.9%)
Ranked War Hits+20
Avg Mug Size (period)$443,082
Attacks / Day8.1 (career: 4.92)
Xanax / Day3.27 (career: 2.65)
Abroad Attack Rate62.9% (career: 26.9%)
ELO Change+48 (2,378 → 2,426)
NW Change+$72,975,951
New Retaliations0
Bounties Received0
War mode activated. IBB went to war this period. +20 ranked war hits, +324 faction respect earned, +14 hospital visits, ELO jumped 48 points to 2,426. That ELO surge doesn't come from farming easy targets — it means winning against quality opposition. Trem is not a passive faction member; when IBB fights, the output is measurable.
Mugging campaign sustained. Despite the war, the daily mugging operation didn't stop. $39.4M mugged over 11 days at $443K average — lower per-mug than the last period's $873K (fewer big-game targets) but the volume is significantly higher. 89 attacks in 11 days is relentless. The Japan focus continues (+16 trips, 61.5% of travel), but destinations are diversifying — scattered trips to UK, Canada, Switzerland, Cayman, and others.
Weapon signature shifting. Slashing has overtaken Rifle as the #1 weapon class: +53 slashing hits vs +33 rifle hits this period. Slashing now leads lifetime (1,063 vs 1,010). All 453 special ammo rounds fired this period were incendiary — 100% incendiary on ranged. The pattern is clearer than ever: melee-first with incendiary backup.
Stealth rate dipped to 53.9% for the period (48 stealthed of 89 attacks won), below the 65.8% career average. Expected during war — ranked war hits are inherently less stealthy than street mugging. When the war ends, expect the rate to normalize.
Tempo trend: Career average 4.92 → last period 7.0 → this period 8.1 attacks/day. The engine is running hotter. Xanax at 3.27/day (career: 2.65). Energy refills +12, nerve refills +12. Every system accelerating in parallel. Active streak now at 496 days.
◈ NEW INTELLIGENCE — HALL OF FAME POSITIONING
NEXUS capability upgrade: We can now pull Hall of Fame rankings for any player — global competitive positioning that was previously invisible to this system. Here's where TremereRegent sits among all of Torn City.
Travel TimeRank #4,937
Racing Skill (22.72)Rank #9,795
Awards (454)Rank #10,868
Criminal Offenses (74,356)Rank #11,685
Rank (24)Rank #13,733
Net Worth ($14.5B)Rank #16,313
Level (82)Rank #16,691
Defends (307)Rank #21,942
Attacks (4,431)Rank #24,090
WHAT THE RANKINGS TELL US

Travel Time at #4,937 is the headline. Top 5,000 in Torn City. 3,354 trips, 460+ days of cumulative flight time. This isn't someone who occasionally flies — this is a professional-grade international operator who has spent more time in airports than most players spend in the gym.

Criminal Offenses at #11,685 with 74,356 crimes at 893 days old is noteworthy — 83 crimes/day sustained over 2.4 years. The nerve never stops cycling.

Attacks at #24,090 may seem modest, but remember: this account is under 2.5 years old. Career attackers in the top 5k have been playing for a decade. The trajectory matters more than the absolute rank — and the trajectory is steep.

Last checked: March 24, 2026 · Next recommended: ~1 week · How this tracking works ↓
◈ PURPOSE & METHODOLOGY
Trem is a friend of the Family. Not in the roster, doesn't need to be. The work speaks for itself. This page keeps a running record of the output — because numbers this clean deserve to be documented somewhere. The longitudinal tracking uses Torn API personal stats, snapshotted at intervals, with deltas computed between pulls. Over time, the picture sharpens.
CRITICAL LIMITATION — READ THIS

The Torn API returns lifetime cumulative totals only. There is no time-windowed query — we cannot ask "how much did they mug last week." The only way to measure recent activity is to snapshot these totals at regular intervals and compute the delta between snapshots. That's what this page does.

First snapshot: March 10, 2026. The first delta will be available after the second snapshot. Until then, all figures below are lifetime career totals serving as the baseline.

WHAT WE CAN'T SEE

Battle stats: No spy data in YATA for this target. We don't know their stat distribution.
Attack targets: We can't see WHO they mug — only totals. Check LB faction attack logs for incoming hits from this PID.
Mug vs. leave vs. hosp split: The API lumps all attack outcomes under "attacks won." We can track money mugged growth, but can't isolate mug count from total attacks.
Faction internals: No AA access to IBB. No visibility into their war orders, OC participation, or internal comms.

The methodology is simple: pull get_player_personal_stats and get_player_profile for PID 3113104 at regular intervals. Record the snapshot. Compute the delta. Over time, the deltas reveal recent behavior patterns — acceleration in mugging, shifts in weapon usage, travel changes, energy cycling intensity. The longer we track, the sharper the picture.
◈ BASELINE SNAPSHOT — MARCH 10, 2026
All values below are career lifetime totals as of the first pull. Future snapshots will show deltas.
PRIMARY MUGGING INDICATORS

The numbers that matter most for tracking mugging behavior over time.

Money Mugged$498,916,816
Largest Mug$32,800,820
Attacks Won4,321
Attacks Lost118
Stealthed Attacks2,844
One-Hit Kills1,479
Items Looted0
Retaliations5
ENERGY CYCLING & OPERATIONAL TEMPO

How hard they're running the engine. Xanax is the primary energy source for sustained mugging campaigns.

Xanax Taken2,327
Energy Refills787
Nerve Refills545
Ecstasy Taken52
Cannabis Taken41
Overdoses54
Rehabs893
Drugs Total2,425
COMBAT SIGNATURE

Hit distribution across weapon classes reveals preferred loadout and fighting style.

Attack Hits14,094
Attack Misses5,699
Attack Damage (total)12,646,822
Best Single Damage9,321
Critical Hits2,486
Rounds Fired60,671
Special Ammo Used19,956
Incendiary Ammo11,857
WEAPON HIT DISTRIBUTION

Top weapons by hits landed. Slashing and Rifle dominate — consistent with stealthed mugging loadout.

Slashing990
Rifle976
Axe863
Piercing755
Machine Gun175
SMG164
Shotgun164
Heavy Artillery129
Grenade109
Chainsaw101
Hand-to-Hand100
Pistol100
TRAVEL PROFILE

Where they go. London and Canada dominate — flower/plushie/trade runs plus 1,161 attacks won abroad (26.9% of career total). This person mugs internationally.

London786
Canada657
Argentina326
Cayman Islands255
China252
South Africa226
Switzerland221
Mexico214
Dubai191
Hawaii105
Japan89
Total Trips3,322
FACTION & WAR RECORD

977 ranked war hits across 28 ranked war wins. Experienced combatant, not just a street mugger.

Ranked War Hits977
Ranked War Wins28
Raid Hits22
Respect for Faction14,158
Organized Crimes171
Defends Won306
Defends Lost792
Hospital Visits1,195
BOUNTY & HEAT PROFILE

Active bounty placer and collector. The ratio of bounties received to attacks won is a "heat index" — how much attention their aggression draws.

Bounties Placed229
Spent on Bounties$13,331,611
Bounties Collected146
Bounty Rewards$14,107,443
Bounties Received89
Received Bounty Value$18,045,414
◈ DERIVED ANALYTICS — BEHAVIORAL FINGERPRINT
Computed ratios and derived metrics that characterize operational patterns. These are career averages — the real value comes when we compare future deltas to see if the pattern is accelerating, shifting, or cooling.
Win Rate97.3%
Stealth Rate65.8%
One-Hit Kill Rate34.2%
Hit Accuracy71.2%
Critical Hit Rate17.6%
Avg Mugged / Attack Won$115,463
Attacks / Day (career)4.92
Xanax / Day (career)2.65
Trips / Day (career)3.78
Abroad Attack Rate26.9%
Overdose Rate2.2%
Bounty Heat Index2.06%
Defend Win Rate27.9%
Incendiary Ammo %59.4%
Special Ammo / Round32.9%
Crime Offenses / Day83.1
◈ CAREER PROFILE — LIFETIME ASSESSMENT
Operational Profile: Professional-tier operator with a disciplined daily pattern. The 65.8% stealth rate indicates consistent use of stealth-capable weapons — slashing and piercing lead the weapon profile, pointing toward high-end melee (Kodachi, Katana, or equivalent). The 59.4% incendiary ammo usage on ranged weapons suggests a damage-over-time strategy for secondary attacks.
Operational Tempo: At 2.65 xanax per day career average and 4.92 attacks per day, this is not casual mugging — it's a daily discipline. The 481-day active streak (matching their best-ever) means they have never missed a day since they started playing this way. Zero days off in 16 months.
International Operations: 26.9% of attacks won abroad is significant. London (786 trips) and Canada (657) dominate travel — both are major trade destinations, but the abroad attack ratio strongly suggests they're mugging travelers at destination. This is a player who combines trade runs with opportunistic mugging abroad.
Wealth Trajectory: $14.19B net worth at 879 days old. $498.9M career mugging is only ~3.5% of total NW — mugging is a supplement, not the primary wealth engine. The bazaar ($1.2B profit) and item market ($1.4B revenue) are much larger income streams. The mugging is for sport as much as profit.
Defensive Profile: 27.9% defend win rate (306W / 792L) means they absorb a lot of incoming attacks — expected for an active mugger who draws aggression. But the number that matters more is the one above it: 5 retaliations in 879 days. This is a player who does not engage. They don't retal, don't escalate, don't get baited into drama. They take the hit and go back to work. In Torn's non-war aggression meta, patience and indifference is the unbeatable strategy — and TremereRegent's entire profile radiates it. The 481-day active streak confirms nothing disrupts their rhythm. Combined with the regimented daily tempo and impressive career numbers, this is not a profile that suggests vulnerability. It suggests resilience.
◈ DELTA TRACKING LOG
Each row represents a snapshot. The delta columns show change since the previous snapshot. This is where the picture sharpens over time.
DateMoney MuggedΔ MuggedAtk WonΔ AtkXanaxΔ XanNWNotes
Mar 10 '26$498.9Mbaseline4,321baseline2,327baseline$14.19BInitial snapshot. In Japan at time of pull.
Mar 13 '26$517.3M+$18.3M4,342+212,336+9$14.41BJapan campaign. 85.7% abroad. 7.0 atk/day. $873K avg mug.
Mar 24 '26$556.7M+$39.4M4,431+892,372+36$14.48BWar + mugging. 8.1 atk/day. ELO +48 (2,426). 62.9% abroad. +20 war hits. 0 bounties.
HOW TO UPDATE THIS FILE

Step 1: Ask NEXUS to pull fresh data on TremereRegent [3113104] using get_player_personal_stats and get_player_profile.
Step 2: NEXUS computes deltas against the previous snapshot (stored in the knowledge base file).
Step 3: NEXUS uses inject_page on slug tremere-blotter to add a new row to the delta table and update any changed metrics.
Step 4: Update the knowledge base file with the new snapshot values.

◈ KEY METRICS TO WATCH
Not every stat deserves attention every snapshot. These are the ones that tell the story of mugging activity specifically:
TIER 1 — PRIMARY INDICATORS (EVERY SNAPSHOT)

Money Mugged: The headline number. Growth rate = mugging intensity.
Attacks Won: Volume. Combined with mugging delta, reveals avg mug size for the period.
Stealthed Attacks: If stealth rate changes, they've changed weapons or tactics.
Xanax Taken: Energy cycling pace. More xanax = more attacks = more mugging capacity.
Net Worth: Are they accumulating or spending? Sudden NW drops could mean they lost a mug war or made a big purchase.

TIER 2 — BEHAVIORAL SHIFTS (WEEKLY/BIWEEKLY)

Attacks Won Abroad: If abroad attacks spike relative to total, they've shifted to international mugging.
Travel Destinations: New destination showing up in the breakdown = new hunting ground.
Weapon Hit Distribution: Shift in top weapon category = loadout change. May indicate stat retraining.
Bounties Received: Spike = they're pissing off more people. Useful for gauging community heat.
Special Ammo Used: Big delta = heavy combat period, likely war or sustained campaign.
Incendiary Ammo: Their signature. If this ratio drops, they've changed ammo type — tactical shift.

TIER 3 — DEEP PROFILE (MONTHLY)

ELO Rating: Rising = winning against stronger opponents. Falling = losing more defends or fighting down.
Defends Won/Lost: If defend win rate changes, their stats or opponents have shifted.
Organized Crimes: Are they active in their faction's OC pipeline?
Hospital Visits: Sudden spike = they're getting farmed by someone.
Level: Leveling pace indicates overall activity and energy allocation.
Criminal Offenses: Nerve usage patterns — grinding crimes between attacks.