3,100
Score Target (STOP)
88
Respect Cap Per Member
35
Active Members
Lv.15+
War Hits Required
Mission Overview
Tomorrow at 17:00 TCT, we go to war against Chaos Theory. This is a Term War, meaning the battle ends when one faction reaches the score cap. Our collective target is 3,100 score — and each eligible member must contribute 88 respect to reach it. Every member has a role. Whether you're hitting war targets or building the chain, your contribution is tracked and rewarded accordingly.
3,100
Maximum War Score — Stop Hitting When We Hit This
Crossing this line early ends the war — do NOT overshoot.
Roles & Responsibilities
Level 15 and Above — War Hitters: You are required to make war hits against Chaos Theory until you personally reach 88 respect. After reaching 88, immediately switch to out-of-war targets and focus solely on the chain. Do not make any further war hits once you hit your cap.
Below Level 15 — Chain Participants: You are not permitted to make war hits. As soon as the war starts, join the chain on out-of-war targets. Your chain hits are tracked and paid from the 60% Chain Pool. You are a valued part of this war — don't sit out.
Chain Bonuses on War Hits: Do not use chain bonuses on war hits — especially large multipliers. Save your chain bonuses for out-of-war targets. Using a big chain bonus on a war hit wastes the multiplier and disrupts our scoring strategy.
Payout Structure
All payouts come from the total war earnings. The payout is split into two separate pools — a War Pool and a Chain Pool. Both are calculated independently and paid out after the war ends. The example below uses 800M as a sample total payout.
⚔ War Pool
Based on respect earned in war
40%
| Respect Earned | Your Share | Example @ 800M War | Notes |
|---|---|---|---|
| 320M ÷ # who hit 88 | Cap reached ✓ | ||
| ½ of a full share | Half the cap | ||
| ¼ of a full share | Quarter of cap | ||
| e.g. 66 resp = 75% share | Scales linearly |
Example — 800M War Payout, 35 members all hit 88 respect
Total war earnings800,000,000
War Pool (40%)320,000,000
Members who hit 88 respect35
Per full-share payout~9,142,857 each
Half-share (44 respect)~4,571,428 each
⛓ Chain Pool
Based on out-of-war chain hits & respect earned
60%
How the Chain Pool Works
The Chain Pool accounts for 60% of total war earnings (e.g. 480M from an 800M war). This pool rewards members who keep our chain alive throughout the war — both war hitters who transition to chain after hitting 88 respect, and sub-level 15 members who chain from the start.
Payouts are calculated using a weighted formula that accounts for the number of chain hits you made and the average respect earned per hit. This means hitting harder targets (more respect per hit) and hitting more frequently are both rewarded. The final formula will be confirmed and published separately — but rest assured it is designed to be fair to both high-volume hitters and high-value hitters.
Chain Pool — Example @ 800M War
Total war earnings800,000,000
Chain Pool (60%)480,000,000
Distribution basisHits made + respect per hit (weighted formula)
War Rules — Read Carefully
Violations are taken seriously. Any member found exceeding 88 respect in the war without explicit permission will face removal from the faction following the war. There are no exceptions.
Quick Summary — TL;DR
If you're Lv 15+
- ⚔ Hit war targets
- 🎯 Stop at 88 respect
- ⛓ Then chain only
- 🚫 No chain bonuses on war
If you're Below Lv 15
- ⛓ Chain from the start
- 🚫 No war hits at all
- 💰 Earn from 60% pool
- 🔥 Keep that chain alive
Payout Split
- ⚔ 40% → War Pool
- ⛓ 60% → Chain Pool
- 📊 War = by respect
- 📊 Chain = hits + respect